8 Conclusion
8.1 Introduction
- Restates aim: how socio-cultural approaches can enrich pedagogy for CGD&P.
- Acknowledge the entanglement of research outputs + personal reflections; conclusion deliberately embeds outputs in narrative form.
- Thesis began with broad ideas (social coding), but PhD process deepened understanding of these questions — hopeful outcome showing the value of the research journey.
8.2 Concluding reflections organised by research questions and outputs
8.2.1 RQ1 – Contradictions and the design process
- Design narrative (Ch. 5) mapped contradictions (tools, navigation, cultural tensions).
- REEPPP framework as design response.
- Harbour metaphor: facilitator as gatekeeper between safe community and online cultures; also as curated learning zone → prototype for RARB.
- Early output: 3M process (published in K–12 book), holistic before narrowing to Phases 1–3/Phaser JS.
8.2.2 RQ2 – Gameplay design patterns as conceptual and social scaffolds
- GDPs as germ cell; Rogoff’s three planes provided organising lens.
- Framework + table (Ch. 6) summarising varied uses.
- GDPs = clearest contribution (conceptual + practical).
- Prioritisation of GDPs → painful narrowing, disorientating at times; confidence impacted, later restored.
- Links to abstraction/concreteness, epistemological pluralism, semantic profiles.
8.2.3 RQ3 – Agency and repertoires in CGD&P
- RARB model: relational agency through repertoire blending.
- Ethos of facilitation: creating and holding spaces for repertoire exchange.
- Resonance with Rogoff & Gutiérrez: prioritising relational agency.
- From “choice” → to deeper conceptualisation of agency; critique of neoliberal framing.
- Reflections on maker types (Chs. 5 & 7).
- Neurodiversity strand: REEPPP + RARB may support neurodiverse learners; to be expanded in future work.
8.3 Contributions (summary form — table)
- Conceptual: GDPs as germ cell; RARB model; harbour metaphor extended.
- Methodological: design narrative; CHAT–DBR synthesis; contradiction analysis; 360° video; vignettes.
- Practical: REEPPP framework; novice GDP collection; templates; social missions; JAMM Labs orientation.
- Dissemination: early peer-reviewed output (3M process).
8.4 Reflections on practice, participation and positioning
- Research began with barely formed idea → tacit improvisation matured into explicit pedagogy.
- Home education context: central to process, with parents/children shaping design.
- Tools built partly on prior practice (templates, documentation), partly new (GDP collection).
- JAMM Labs as continuation: creating spaces to blend repertoires, but cautious about tech as “MacGuffin.”
- Community art parallels: alternative “hooks” for participation.
- Self-expression vs commercialisation: risk of replicating industry logics (game industry, YouTube).
- Reflection on utopian tech waves → shift to trailing-edge/retro tech as space for empowerment.
8.5 Implications and future directions
- For practice: support for PBL teachers in formal settings; addressing barriers (time, assessment, confidence).
- For research:
- Deeper engagement with neurodiversity and UDL.
- Comparative studies on abstract-first vs GDP-driven tacit exposure.
- Cross-fertilisation with drama/Mantle of the Expert.
- Shadow communities/parallel participation as research sites.
- For society:
- Critical role of facilitators as gatekeepers (harbour metaphor).
- Implications of participation vs non-/partial participation.
- Links to youth mental health, commodification of culture, radicalisation.
8.6 Final reflections
- The “messiness” of outputs/reflections mirrors the authentic, entangled process of the research.
- Personal narrative at both start and end of the conclusion.
- Emotional reflections (to be integrated here).
- Inclusion as unifying theme:
- In Ch. 5 contradictions, Ch. 6 GDPs bridging abstract/concrete, Ch. 7 agency analyses, and across outputs (REEPPP, RARB).
- Inclusion not just aspiration, but thread woven through research journey and contributions.